unity3d的IOS包为什么收不到推送
我在unity里面输出日志,发现极光初始化已经执行了的,并且我故意调用了 函数JPush.JPushBinding.GetRegistrationId()能获得注册号。代码如下所示(其实就只有这些代码,没有其他地方又相关代码了):
#if !UNITY_EDITOR &&UNITY_IOS
Common.CmnSystem.Log("JPush.JPushBinding.Init...IOS....start");
JPush.JPushBinding.Init("suarez");
JPush.JPushBinding.SetDebug(true);
Common.CmnSystem.Log("JPush.JPushBinding.Init...IOS....end");
string jpushID= JPush.JPushBinding.GetRegistrationId();
Common.CmnSystem.Log(string.Format("JPush.JPushBinding...RegistrationId...:{0} ", jpushID));
#elif !UNITY_EDITOR &&UNITY_ANDROID
......
#endif
我的消息号:54043198281323669
发送编号:1544087965
JPush.JPushBinding.GetRegistrationId()返回的应该是注册号吧,如下:
101d8559091eef282d6
麻烦指点下,不胜感激!